StatePrimitiveExecution

"Primitive Execution": applies the outcome of one Solve.Response produced by a primitive (see StatePrimitiveSelection) to the branch's context -- a successful response's side effects and substitution are merged in and resolution continues with StateGoalSelection on the remaining goals; a failed response (Solution.No) ends this branch as a failure; a halting response, or an uncaught ResolutionException thrown while computing it, moves to StateException.

Constructors

Link copied to clipboard
constructor(context: ConcurrentExecutionContext)

Properties

Link copied to clipboard

The execution context this state operates on.

Link copied to clipboard

Whether this state is a terminal one for the current branch, i.e. an EndState.

Functions

Link copied to clipboard
open fun asEndState(): EndState?

This state as an EndState, or null if isEndState is false.

Link copied to clipboard

This state as an EndState.

Link copied to clipboard
open override fun clone(context: ConcurrentExecutionContext = this.context): StatePrimitiveExecution

Returns a copy of this state, replacing context with the given one (defaulting to the current context).

Link copied to clipboard
open override fun next(): Iterable<State>

Computes every state this branch may transition into from here, one per alternative (matching clause, disjunct, primitive solution, ...) available at this point; empty only for EndStates. Each element is meant to be explored independently (and, in :solve-concurrent's solver, concurrently) of the others.