AbstractState

abstract class AbstractState(val context: ConcurrentExecutionContext) : State

Common base of every :solve-concurrent State: wraps computeNext with a shared timeout check, so no concrete state has to implement SolveOptions.timeout handling itself.

next first compares executionTime against ConcurrentExecutionContext.startTime/ConcurrentExecutionContext.maxDuration; if the budget is exceeded it short-circuits straight to a single-element EndState (StateHalt) carrying a TimeOutException, bypassing any pending catch/3 (resource exhaustion is treated as unrecoverable); otherwise it delegates to computeNext, the actual per-state transition logic that may return several alternative successor states.

Inheritors

Constructors

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constructor(context: ConcurrentExecutionContext)

Properties

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The execution context this state operates on.

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Whether this state is a terminal one for the current branch, i.e. an EndState.

Functions

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open fun asEndState(): EndState?

This state as an EndState, or null if isEndState is false.

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This state as an EndState.

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abstract fun clone(context: ConcurrentExecutionContext = this.context): State

Returns a copy of this state, replacing context with the given one (defaulting to the current context).

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open override fun next(): Iterable<State>

Computes every state this branch may transition into from here, one per alternative (matching clause, disjunct, primitive solution, ...) available at this point; empty only for EndStates. Each element is meant to be explored independently (and, in :solve-concurrent's solver, concurrently) of the others.