StateRuleExecution

"Rule Execution": unifies ConcurrentExecutionContext.currentGoal against the head of the clause selected by StateRuleSelection (ConcurrentExecutionContext.rule); on success, moves to StateGoalSelection to resolve the (substituted) clause body prepended to the remaining goals, otherwise this branch ends as a failure.

Constructors

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constructor(context: ConcurrentExecutionContext)

Properties

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The execution context this state operates on.

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Whether this state is a terminal one for the current branch, i.e. an EndState.

Functions

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open fun asEndState(): EndState?

This state as an EndState, or null if isEndState is false.

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This state as an EndState.

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open override fun clone(context: ConcurrentExecutionContext = this.context): StateRuleExecution

Returns a copy of this state, replacing context with the given one (defaulting to the current context).

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open override fun next(): Iterable<State>

Computes every state this branch may transition into from here, one per alternative (matching clause, disjunct, primitive solution, ...) available at this point; empty only for EndStates. Each element is meant to be explored independently (and, in :solve-concurrent's solver, concurrently) of the others.